geoff pedder visual effects artist Canada: 778-987-0859
geoff.pedder@gmail.com

Résumé

In my career I have gained many technical skills and trained my artistic ability. I can tackle challenges that require the use of both these areas of expertise to achieve the best solution. I thrive on furthering my expertise in both of these areas; something that I think is a fundamental requirement of any visual effects artist.

I have an eye for good composition and shot design that is aided by my interest in photography and art. I take a keen interest in observing the physical world and understanding physics and optics. I take to new challenges well and enjoy roles where I can share knowledge.  I enjoy learning new software and techniques in computer graphics to create the best work I can possibly produce.

Software Skills

  • • Highly experienced using Maya and Renderman
  • • Good understanding of shading language (RSL)
  • • Highly skilled using Shake to create composites
  • • Experienced using various other image editing and compositing applications such as Nuke, Photoshop, Combustion and After Effects
  • • Excellent knowledge of Linux, Windows, Apple OS and Irix based systems

Employment

2/2010- TD, MPC Vancouver, BC, Canada

  • • Lookdev and lighting on “Suckerpunch”

8/2009-12/2009 Lighting TD, Weta Digital - Wellington, New Zealand

  • • Lighting on “Avatar”

2/2008-8/2009. TD, MPC - Vancouver, BC, Canada

  • • Lookdev on “Percy Jackson & The Olympians: The Lightning Thief”
  • • Lookdev and lighting on “Surrogates”
  • • Lookdev lead and lighting on “Watchmen”

9/2005-2/2008. TD, Moving Picture Company - London

  • • Lighting cockroaches on “Sweeney Todd”
  • • Lighting on “10,000 B.C.”
  • • “Sunshine” Lead lighting for Shield Repair and Bomb surface sequences, animation, FX, textures and Lighting for shots in various sequences

9/2004-9/2005. Texturing & Lighting TD, Cinesite - London

  • • Texturing and lighting crowd scenes for “V for Vendetta”
  • • Texturing, Lighting and rendering Vogon ships and city elements for “Hitchhiker’s Guide to the Galaxy”
  • • Lighting glass elevators and factory environments for “Charlie and the Chocolate Factory”

3/2003-9/2004. TD, Moving Picture Company - London

  • • Flocking Simulation tests for “Batman Begins”
  • • Lighting Aliens & crowd simulation for “Aliens Vs Predator”
  • • Crowd Simulation, lighting and rendering for battle scenes in “Troy”
  • • Lighting and rendering Shadow Guardian creatures for “Tomb Raider 2″

5/2002-3/2003. Maya Animator, Hive 3D - London

  • • Working on commercials and broadcast projects, producing 3D sequences
  • • Completing modelling, texturing, lighting, and compositing
  • • Meeting with clients and presenting pitches

7/2000-5/2002. 3D Artist, Two Rivers Films Ltd - London

  • • Worked on various projects creating 3D elements, backgrounds and effects
  • • Completed all stages of the 3D pipeline. Modeling, animation, texture painting, shader design, lighting and rendering
  • • Worked closely with directors and art directors
  • • Gained experience of a wide variety of software, broadcast equipment and high-end compositing systems
  • • Worked on commercial shoot in Video assist role.

Education

1998-2000 Newcastle College

  • HND Media Production

1996-1998 Dunstable College

  • BTEC National Diploma: Audio Visual Design
  • A level: Film studies

1994-1996 Luton Sixth Form College

  • A level: Design and Technology
  • A level: Computing

Other Info

  • Date of Birth 3/8/78
  • British Citizen
  • Holder of full UK car/motorcycle licenses
  • Holder of full Canadian (B.C.) car license