Résumé
In my career I have gained many technical skills and trained my artistic ability. I can tackle challenges that require the use of both these areas of expertise to achieve the best solution. I thrive on furthering my expertise in both of these areas; something that I think is a fundamental requirement of any visual effects artist.
I have an eye for good composition and shot design that is aided by my interest in photography and art. I take a keen interest in observing the physical world and understanding physics and optics. I take to new challenges well and enjoy roles where I can share knowledge. I enjoy learning new software and techniques in computer graphics to create the best work I can possibly produce.
Software Skills
- • Highly experienced using Maya and Renderman
- • Good understanding of shading language (RSL)
- • Highly skilled using Shake to create composites
- • Experienced using various other image editing and compositing applications such as Nuke, Photoshop, Combustion and After Effects
- • Excellent knowledge of Linux, Windows, Apple OS and Irix based systems
Employment
2/2010- TD, MPC Vancouver, BC, Canada
- • Lookdev and lighting on “Suckerpunch”
8/2009-12/2009 Lighting TD, Weta Digital - Wellington, New Zealand
- • Lighting on “Avatar”
2/2008-8/2009. TD, MPC - Vancouver, BC, Canada
- • Lookdev on “Percy Jackson & The Olympians: The Lightning Thief”
- • Lookdev and lighting on “Surrogates”
- • Lookdev lead and lighting on “Watchmen”
9/2005-2/2008. TD, Moving Picture Company - London
- • Lighting cockroaches on “Sweeney Todd”
- • Lighting on “10,000 B.C.”
- • “Sunshine” Lead lighting for Shield Repair and Bomb surface sequences, animation, FX, textures and Lighting for shots in various sequences
9/2004-9/2005. Texturing & Lighting TD, Cinesite - London
- • Texturing and lighting crowd scenes for “V for Vendetta”
- • Texturing, Lighting and rendering Vogon ships and city elements for “Hitchhiker’s Guide to the Galaxy”
- • Lighting glass elevators and factory environments for “Charlie and the Chocolate Factory”
3/2003-9/2004. TD, Moving Picture Company - London
- • Flocking Simulation tests for “Batman Begins”
- • Lighting Aliens & crowd simulation for “Aliens Vs Predator”
- • Crowd Simulation, lighting and rendering for battle scenes in “Troy”
- • Lighting and rendering Shadow Guardian creatures for “Tomb Raider 2″
5/2002-3/2003. Maya Animator, Hive 3D - London
- • Working on commercials and broadcast projects, producing 3D sequences
- • Completing modelling, texturing, lighting, and compositing
- • Meeting with clients and presenting pitches
7/2000-5/2002. 3D Artist, Two Rivers Films Ltd - London
- • Worked on various projects creating 3D elements, backgrounds and effects
- • Completed all stages of the 3D pipeline. Modeling, animation, texture painting, shader design, lighting and rendering
- • Worked closely with directors and art directors
- • Gained experience of a wide variety of software, broadcast equipment and high-end compositing systems
- • Worked on commercial shoot in Video assist role.
Education
1998-2000 Newcastle College
- HND Media Production
1996-1998 Dunstable College
- BTEC National Diploma: Audio Visual Design
- A level: Film studies
1994-1996 Luton Sixth Form College
- A level: Design and Technology
- A level: Computing
Other Info
- Date of Birth 3/8/78
- British Citizen
- Holder of full UK car/motorcycle licenses
- Holder of full Canadian (B.C.) car license