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	<title>geoff pedder</title>
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	<link>http://geoffpedder.com</link>
	<description>visual effects artist</description>
	<pubDate>Sun, 01 Aug 2010 02:30:52 +0000</pubDate>
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		<title>Avatar</title>
		<link>http://geoffpedder.com/?p=155</link>
		<comments>http://geoffpedder.com/?p=155#comments</comments>
		<pubDate>Sun, 23 Aug 2009 08:26:46 +0000</pubDate>
		<dc:creator>geoff</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://geoffpedder.com/?p=155</guid>
		<description><![CDATA[In August 2009 I moved to Wellington New Zealand to work on Avatar at Weta. I worked in the shots department and completed lighting and compositing on the ground battle sequence at the end of the movie. It was a fantastic experience being able to work on a James Cameron project, and somewhat of a [...]]]></description>
			<content:encoded><![CDATA[<p>In August 2009 I moved to Wellington New Zealand to work on Avatar at Weta. I worked in the shots department and completed lighting and compositing on the ground battle sequence at the end of the movie. It was a fantastic experience being able to work on a James Cameron project, and somewhat of a dream come true (one of my favourite films is Aliens).  Although worn out by the end of the project I was very proud with the work I completed and happy to have worked on something so huge that so many people have watched.</p>
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		<title>Surrogates</title>
		<link>http://geoffpedder.com/?p=131</link>
		<comments>http://geoffpedder.com/?p=131#comments</comments>
		<pubDate>Thu, 19 Feb 2009 06:11:44 +0000</pubDate>
		<dc:creator>geoff</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://geoffpedder.com/?p=131</guid>
		<description><![CDATA[After completing work on Watchmen, we moved onto a new project called &#8220;Surrogates&#8221;. As with Watchmen, this project was also based on a graphic novel, although Surrogates would not follow the graphic novel to the same degree.
I took care of look development of the main visual effects elements that we created on the show. The [...]]]></description>
			<content:encoded><![CDATA[<p>After completing work on Watchmen, we moved onto a new project called &#8220;Surrogates&#8221;. As with Watchmen, this project was also based on a graphic novel, although Surrogates would not follow the graphic novel to the same degree.</p>
<p>I took care of look development of the main visual effects elements that we created on the show. The fist was the severed arm of Bruce Willis&#8217; surrogate body, including the fluid that leaks out of the stump. I used various different materials on the layers that made up the interior of the arm, and matched the skin to that of the actor.</p>
<p><center><img src="http://geoffpedder.com/wp-content/uploads/2009/12/arm.jpg" /></center></p>
<p>Although only appearing in a small number of shots, the Chinooks in the movie are completely cg. I worked closely with the modeling and texture artists to create the most realism possible in order to sell this as a full screen effect. Using the many images of real Chinooks that we sourced I set about matching the materials as closely as possible. In order to keep the highest realism I used various techniques such as point based color bleeding (to get indirect lighting - bounced light), HDRI lighting with bent normal occlusion, and extensive use of ray-tracing for reflections, blurred reflections, soft shadows etc.  This was obviously quite slow to render, but the limited number of shots it appeared in allowed me to take this approach. I also handled the lighting and compositing of most of the Chinook shots.</p>
<p><center><img src="http://geoffpedder.com/wp-content/uploads/2009/12/chinook.jpg" /></center></p>
<p><center><img src="http://geoffpedder.com/wp-content/uploads/2009/12/chinook2.jpg" /></center></p>
<p>Along with the Chinooks was another helicopter build, this time it was Bruce Willis&#8217; &#8220;Astar&#8221; chopper that crashes in the human zone.  I did some lookdev work on this too, mainly to get a multi-layered paint look for the body.</p>
<p><center><img src="http://geoffpedder.com/wp-content/uploads/2009/12/astar.jpg" /></center></p>
<p>On the show I also completed many other elements for shots, such as fx element lighting, banners, plate cleanup and compositing matte paintings. I did lots of work developing the surrogate death fx too.</p>
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		<title>Watchmen</title>
		<link>http://geoffpedder.com/?p=9</link>
		<comments>http://geoffpedder.com/?p=9#comments</comments>
		<pubDate>Sun, 02 Nov 2008 02:56:11 +0000</pubDate>
		<dc:creator>geoff</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://geoffpedder.com/?p=9</guid>
		<description><![CDATA[In February 2008 I took the opportunity to move to Vancouver and work at MPC&#8217;s new facility. The project we&#8217;d be working on was Watchmen, a highly acclaimed and classic graphic novel that was being adapted to a movie by &#8220;300&#8243; director Zack Snyder. The first thing I did was read the script and the [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-36" href="http://geoffpedder.com/?attachment_id=36"><img class="alignleft size-full wp-image-36" title="secondwatchmenteaser" src="http://geoffpedder.com/wp-content/uploads/2008/11/secondwatchmenteaser.jpg" alt="" width="200" height="311" /></a>In February 2008 I took the opportunity to move to Vancouver and work at MPC&#8217;s new facility. The project we&#8217;d be working on was Watchmen, a highly acclaimed and classic graphic novel that was being adapted to a movie by &#8220;300&#8243; director Zack Snyder. The first thing I did was read the script and the original comic by Alan Moore and Dave Gibbons to get a clear feel for the kinds of things we&#8217;d be expected to reproduce.</p>
<p>As we were also setting up a new studio, the first few weeks were very  interesting. Our office space was being built, desks were being put in and the tech guys from London were busy getting our new workstations in place. The crew started fairly small too, and many of the people that joined the crew were still being interviewed at the time. Still, once we settled in things went pretty smoothly in terms of the technical setup, apart from a few teething problems we were running as if we&#8217;d never hopped over the pond.</p>
<p>The main focus of my work on Watchmen was the owl ship that the Night Owl character used in his vigilante hero heyday, along with what seemed like mostly bespoke standalone shots involving people being thrown through glass windows, clouds, cityscapes, traffic, boats, grappling hooks etc&#8230;</p>
<p>First of all I started to think about  the Owl-ship as I knew it would be an iconic part of the movie. It appears throughout, and in various states of wear and tear, and the look was somewhat goverened by a full size model used on set. At this time the model was being built and I had a rough version to start my look development with. Hundreds of stills were shot of the real ship that were used not only for textures but also reference of how the various materials reacted to light.</p>
<p>I started by setting out a plan for the shaders, which materials i&#8217;d need and how to approach some technical aspects such as how much raytracing i&#8217;d need to do, how to have the practical lights on the ship work, how the thrusters would light around the engines, how to deal with brushed metal parts etc. This was quite a challenge as I wanted the setup to be fairly robust and not need a lot of tweaking per-shot. I also invested some time in tweaking a few bits of shader code to improve a few aspects visually, and also to aid the simplification of putting the owlship into shots.</p>
<p>Whilst the owlship was a major part of the project I also got involved in a whole lot more including lookdev for most of the character doubles, and a whole lot of shots.</p>
<p>One of the classic all time stress inducing shots was known by it&#8217;s shot number - CA110 (a number I will never forget!) which is the shot of the owlShip emerging from the east river in New York City. As it involved a lot of water we all knew it would be a big challenge as fluids are notoriously hard to do in cg. After many iterations and lots of discussion I think we managed to get a great result. The particle counts and mesh sizes were so large that at one point we could not keep more than one version on disk, the caches were so massive.</p>
<p>Another classic shot, which was nowhere near as stressful for me, but a challenge none the less is the shot of blake being thrown out of his apartment window. It&#8217;s such an iconic part of the graphic novel it was really rewarding to see it come together over the course of the project. Almost all of the shot is cg, and once we do our digi-double takover of blake the entire shot becomes cg. I dealt with the apartment and the window that smashes,  digital blake and the iconic smiley face pin that flies into camera view. I think it turned out really fantastic.</p>
<p>Overall, working on Watchmen was the hardest,  most stressful and tiring project I&#8217;ve ever known, but it was also one of the most rewarding and best learning experiences of my career.</p>
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		<title>Sweeney Todd</title>
		<link>http://geoffpedder.com/?p=115</link>
		<comments>http://geoffpedder.com/?p=115#comments</comments>
		<pubDate>Tue, 12 Aug 2008 05:17:49 +0000</pubDate>
		<dc:creator>geoff</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://geoffpedder.com/?p=115</guid>
		<description><![CDATA[I completed a months work on Tim Burton&#8217;s Sweeney Todd in which time I worked on lookdev and lighting of digital cockroaches that infest Mrs Lovett&#8217;s pie shop.
The cockroaches needed to be done completely digitally as there are no animal trainers that can work insects reliably! They are seen scurrying around the kitchen worktop, diving [...]]]></description>
			<content:encoded><![CDATA[<p>I completed a months work on Tim Burton&#8217;s Sweeney Todd in which time I worked on lookdev and lighting of digital cockroaches that infest Mrs Lovett&#8217;s pie shop.</p>
<p>The cockroaches needed to be done completely digitally as there are no animal trainers that can work insects reliably! They are seen scurrying around the kitchen worktop, diving into pies and generally making Mrs Lovett&#8217;s life harder.</p>
<p>I used a combination of HDR images gathered on set and reflection cards (on which I painted custom highlight shapes) to get the reflection in the exoskeleton and wings looking realistic. I also used sub-surface scattering to accurately simulate the translucent nature of the thinner areas of the roaches. To give a softer ambient look, and to replicate the varying bounce light from the work top they walk on, I used a technique whereby pointclouds are generated from a rough model and a projection of the photographed plate. This allows the area light to have colour information that fits the scene; when the roach is walking near a white object, like the flour used for baking, it recieves more bounce light. This is an approxiation of global illumination - but much faster, and is suitable for production rendering.</p>
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		<title>10,000 BC</title>
		<link>http://geoffpedder.com/?p=43</link>
		<comments>http://geoffpedder.com/?p=43#comments</comments>
		<pubDate>Fri, 02 Nov 2007 12:44:04 +0000</pubDate>
		<dc:creator>geoff</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://geoffpedder.com/?p=43</guid>
		<description><![CDATA[10,000 bc
]]></description>
			<content:encoded><![CDATA[<p>10,000 bc</p>
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			<wfw:commentRss>http://geoffpedder.com/?feed=rss2&amp;p=43</wfw:commentRss>
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		<title>Sunshine</title>
		<link>http://geoffpedder.com/?p=27</link>
		<comments>http://geoffpedder.com/?p=27#comments</comments>
		<pubDate>Mon, 02 Apr 2007 12:19:00 +0000</pubDate>
		<dc:creator>geoff</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://geoffpedder.com/?p=27</guid>
		<description><![CDATA[sunshine
]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-28" href="http://geoffpedder.com/?attachment_id=28"><img class="alignleft size-thumbnail wp-image-28" title="sunshine" src="http://geoffpedder.com/wp-content/uploads/2008/11/sunshine-310x150.jpg" alt="" width="310" height="150" /></a>sunshine</p>
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